Boom Corp. raises $1.8M to make social games like Boom Slingers

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Boom Corp. has raised $1.8 million in seed funding to create social games that bring individuals with each other, significantly like the company’s initial title Boom Slingers.

The female-led organization is based in Tampere, Finland, and it has eight individuals. The 4 founders have eight to 10 years knowledge every in games, working on titles such as Angry Birds and Badland. They began the organization in March 2020, just as the pandemic was beginning. And they managed to raise two angel funding rounds for the duration of the year.

VGames led the funding round. Eitan Reisel, managing companion at VGames, stated in an e mail to GamesBeat that the fund invested simply because of the powerful group that has worked with each other for a although. He noted the chemistry amongst the founders, diversity of talent and capabilities, and the reality that they have launched games from scratch in the previous.

He noted the powerful retention and advertising metrics, and he stated the genre combining casual game play with social mechanics — player versus player (PVP) — is one thing he has powerful self-confidence in.

“It is important to us to invest in studios who strive to build big titles that will reach large audiences. Boom Slingers has proven very strong organic engagement from early days and that is a very important factor,” Reisel stated.

“In general we think Minna and the team are approaching the industry in a very data driven and creative way and that is key for success in our world,” Reisel stated. “The amazing thing is Minna approached me with a cold email in one of the online conferences last year and then we told her it was too early for us but we would love to stay in touch and see how things go. A few months later here we are, joining Boom Corp’s ride.”

Boom Slingers

Boom Slingers is a turn-based battle game that debuted in December and has gained 1.5 million players about the world. The organization refers to it as “Worms meets Angry Birds” with physics based action. It has bullet-time mechanics and a plethora of weapons and characters to unlock.

Boom Slingers has colorful and simple-to-method visuals combined with its smooth game play, stated Minna Eloranta, cofounder and CEO of Boom Corp., in an e mail to GamesBeat. The organization has actively updated the game and is arranging to add more neighborhood features and strategies for individuals to connect inside the game.

“We value communities and how games bring people together,” Eloranta stated. “We are creating games for future generations who are inherently social. We believe that mobile is the most accessible platform to bring different kinds of people to play games together. To achieve this we are creating a workplace that nurtures creativity and supports people from diverse backgrounds to make the best possible games.”

Most of the game’s income comes from in-app purchases such as the month-to-month Boom Pass, which assists players get rewards in-game more quickly. In addition, players who do not spend contribute to the game’s income by watching rewarded video advertisements.

The organization has 5,000 individuals on its Discord channel, exactly where players leave feedback for future updates. The organization expects to employ more individuals and fuel development with the cash.

Founder backgrounds

Besides Eloranta, the founders contain Miikka Harjuntausta (inventive lead), Samuli Häyrynen (tech lead), and Kiri Kälkäjä (art director).

Eloranta has worked with brands such as Angry Birds as a producer, and has been active in Finnish games sector volunteering such as serving as previous lead coordinator of IGDA Finland. Harjuntausta was a designer at Frogman on Badland and worked on more than 35 game jam games. Häyrynen has more than 10 years of knowledge in game programming, and Kälkäjä worked at Rovio, Frogmind, and Anima Boutique,  and also worked on more than 35 game jam games.

“Our most cherished memories within games are the ones that go beyond the virtual realm to create valuable connections between people,” Eloranta stated. “Our goal is to bring these experiences to the most accessible gaming platform – mobile. To do this we are striving for a workplace that nurtures creativity and gives strong independence to teams to create the best possible games.”


Originally appeared on: TheSpuzz

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