So the studio set about looking for ways to allow users play the game on the go, and cellular was the ideal

match. “For us it was really born from this, and so the cross-platform component was crucial,” says

McClarty. “Rs gold did not want it to be a brand-new game because it’s about looking after our present players,

allowing them to have the ability to play the game that they’re playing, together with the characters

they’ve spent years on.

“The secondary component is we expect that there will possibly be some ex-players that have left because

they haven’t been able to play on PC, and maybe today if it’s available to play on mobile, they’ll have 10

minutes while they are on the bus to work”

McClarty states Jagex has been laying the bases for RuneScape on cellular for quite a while, with work on

the technology side throughout the last two decades also simplifies the brand new mobile variations and

making them workable options.

McClarty claims that RuneScape provides close enough the exact same experience as its PC counterpart. And,

luckily due to past decisions in the conception of RuneScape, the controller scheme should not feel too

alien to PC players.

“I’d love to think that [Jagex founders] Andrew and Paul Gower could see later on and saw that in 16 years’

time mobile are what it is now and that they picked point and click mechanic since it could lend itself so

well to phones,” states McClarty. “Happily those 2 things have aligned and really the conventional point and

click on that we’ve needed on PC does immediately lend itself to click and point with your finger, which is

fantastic.

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